Mirrors, Monsters, and Misfits
Influence: Secrets (2)
Numen: Material Vision
Numen: Possession (cats only – free)
These can be used by any member of the Pack, each assigned per Scene.
Pack Skill: Stealth (2)
Pack Skill: Streetwise (2)
Pack Skill: Politics (2)
Pack Specialization: Survival (Urban)
Pack Specialization: Animal Ken (Strays)
This can be used by any member of the Pack, once per Story.
Story Gift: Anybeast (WtF: 129)
“Thou shall welcome a stray until the sun rises, and harm them not unless harmed.”
• Strengthen: The spirit can enhance its sphere of influence: make an emotion stronger, an animal or plant healthier or an object more robust (gaining an extra point of Health or Structure per Rank of the spirit, for example). These changes last for one minute per success. The cost is one Essence.
•• Manipulate: The spirit can make minor changes within its sphere of influence: slightly change the nature or target of an emotion, or make minor changes to an animal’s actions, a plant’s growth or an object’s functioning. These changes last for up to 10 minutes per success. The cost is two Essence.
••• Control: The spirit can make dramatic changes within its sphere of influence: twisting emotions or dictating an animal’s actions, a plant’s growth or an object’s functioning. The changes last for up to 10 minutes per success. The cost is three Essence.
•••• Create: The spirit can create a new example of its sphere of influence: create an emotion, create a new sapling or young plant, create a young animal or brand new object. The cost is four Essence.
••••• Mass Create: The spirit can create multiple examples of its sphere of influence: it can trigger its emotion in multiple people, create new copses of trees, small groups of animals or multiple identical items. The cost is five Essence. A number of items, or people affected, equal to the spirit’s Rank come into existence. Alternatively, it may create one instance of its sphere of influence permanently (although a spirit cannot permanently alter the mindset of a sentient being).